Game History

Preservation and Retro Play

Keeping old games playable and why it is hard.

Delisted Games and Abandoned Titles

Why games vanish from digital stores, what delisting means for people who already own them, and how it differs from a title a publisher has simply abandoned.

4 min read

Emulation Explained

How emulators imitate old consoles and arcade boards in software, why accuracy is hard, and the legal and ethical questions that surround playing old games.

4 min read

Remakes, Remasters and Ports Compared

How remakes, remasters and ports differ in how much of an older game is rebuilt, what each means for players, and why the labels are not always used consistently.

4 min read

Retro Gaming and CRT Displays

Why many older games were designed around cathode-ray tube screens, how scanlines, blending and light guns relied on them, and what changes on modern displays.

4 min read

What Speedrunning Is

What speedrunning is: finishing a game as fast as possible under agreed rules, how categories such as any% and 100% differ, and how runs are timed and verified.

4 min read

What Video Game Museums and Archives Do

How museums, libraries and archives collect, document, conserve and display games and hardware, and the legal and technical limits they face along the way.

4 min read

When Online Servers Shut Down

What happens to a game when the servers behind it are switched off: lost multiplayer, accounts and content, what still works offline, and how fans respond.

4 min read

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