How Games Are Made

Making a Game

The stages and roles that turn an idea into a finished game.

Game Design Documents Explained

What a game design document is, what it usually contains, why teams keep it flexible, and how it differs from a pitch, a script or a technical spec.

4 min read

How 3D Models Become Game Characters

How a character goes from concept art to a moving figure in a game: 3D modeling, texturing, rigging, skinning, animation and the limits games must work within.

5 min read

Indie Studios and Large Studios Compared

How small independent developers and large studios differ in team size, funding, risk and creative freedom, and why the line between them is often blurry.

4 min read

Level Design Basics

How level designers use space, landmarks, pacing and difficulty to guide players, teach mechanics and set challenges, from blockout to final polish.

4 min read

Playtesting and Quality Assurance

How testers and playtesters find bugs and confusing design before release: the difference between QA and playtesting, bug reports, test types and their limits.

4 min read

What Game Engines Do

A game engine is a toolkit for rendering, physics, input, audio and more. Learn what engines provide, what they leave to the team, and why developers use them.

4 min read

Why Developers Build Prototypes

How rough early versions let developers test whether a game idea is fun before major money is spent, and what prototypes do and do not tell a team.

4 min read

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