How Games Run

Performance and Lag

Frame rate, resolution, GPUs and why games feel smooth or not.

Image Upscaling in Games

Image upscaling renders a game at a lower size and enlarges it to save work. See how basic and smarter methods differ, and what trade-offs to expect.

5 min read

Ray Tracing Explained

Ray tracing simulates how light travels to produce realistic reflections, shadows and lighting in games. Learn how it works and why it demands so much hardware.

5 min read

Screen Tearing and V-Sync Explained

Screen tearing splits a picture when the game and display fall out of step. Learn why it happens and how V-Sync and adaptive sync trade smoothness for delay.

5 min read

Related topics

More in how games run