How Games Are Made

Design and Genres

How genres, difficulty, length and AI shape games.

How Open World Games Are Designed

How designers fill large game spaces so exploring stays interesting: points of interest, landmarks, pacing, systems and the tradeoffs of scale.

4 min read

Roguelikes and Roguelites Compared

How roguelikes and roguelites differ: both use randomized runs, but they split on what carries over after you lose. A plain comparison of the two.

4 min read

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