How Games Run

Online Play and Networking

How games talk over a network and why connections feel the way they do.

Dedicated Servers and Peer to Peer Play

Compare games hosted on a company's dedicated servers with games hosted by a player or shared directly between players, and the trade-offs of each.

4 min read

How Skill Based Matchmaking Works

How games estimate player ability, group players of similar level into matches, and the trade-offs between fair games and fast queue times.

4 min read

Lag Compensation and Hit Registration

How online games decide whether a shot landed when players see slightly different moments, and why hits sometimes seem unfair on one screen.

5 min read

NAT Types and Why They Limit Connections

A plain explanation of how home routers and NAT affect who your console or PC can connect to, and what labels like open, moderate and strict generally mean.

4 min read

Packet Loss and Jitter Explained

Learn how dropped and unevenly arriving data packets cause rubber banding, freezes and odd behavior in online games, and why average ping can hide them.

4 min read

Tick Rate Explained

What tick rate means, how often a game server updates the world, and what higher or lower rates do and do not mean for responsiveness and fairness.

4 min read

What Ping Really Measures

Ping is a round trip time between your device and a server. Learn what the number does and does not say about how a game connection will feel.

4 min read

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