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How Online Multiplayer Works
A plain-language look at the players, servers and messages that keep a shared online match in sync, and why connections sometimes feel off.
How Games Run
How games talk over a network and why connections feel the way they do.
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A plain-language look at the players, servers and messages that keep a shared online match in sync, and why connections sometimes feel off.
Compare games hosted on a company's dedicated servers with games hosted by a player or shared directly between players, and the trade-offs of each.
How games estimate player ability, group players of similar level into matches, and the trade-offs between fair games and fast queue times.
How online games decide whether a shot landed when players see slightly different moments, and why hits sometimes seem unfair on one screen.
A plain explanation of how home routers and NAT affect who your console or PC can connect to, and what labels like open, moderate and strict generally mean.
Learn how dropped and unevenly arriving data packets cause rubber banding, freezes and odd behavior in online games, and why average ping can hide them.
What tick rate means, how often a game server updates the world, and what higher or lower rates do and do not mean for responsiveness and fairness.
Ping is a round trip time between your device and a server. Learn what the number does and does not say about how a game connection will feel.
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