How Games Are Made

Systems Under the Hood

The rules, math and structures that drive what happens in a game.

Checkpoints and Save Systems

How games record your progress with checkpoints, autosaves and manual saves, what is actually stored, and why the way a game saves changes how tense it feels.

4 min read

Drop Rates and Random Loot

How random reward tables decide what enemies and chests give you, what a drop rate really means, and why luck and perceived fairness are two different things.

4 min read

Game Economies and Virtual Currency

How in-game economies work: where gold and resources come from, where they go, and why designers balance sources and sinks to keep rewards meaningful.

5 min read

How Game Physics Works

How game engines simulate movement, gravity and collisions with simplified rules, from fixed time steps to hitboxes, and why games often favor feel over realism.

4 min read

How Progression Systems Work

How experience points, levels, unlocks and gated content pace a game, and why designers use progression to teach skills and keep players moving forward.

4 min read

Procedural Generation Explained

How code builds levels, maps and items from rules and random seeds, why the same seed gives the same world, and where procedural generation succeeds or struggles.

4 min read

Skill Trees and Character Builds

How skill trees, perks and branching choices let players specialize, what a character build is, and the trade-offs designers weigh when offering many options.

4 min read

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