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How PC Gaming Grew Up
A plain-language look at how personal computers became a gaming platform, from hobbyist programs and shareware to online stores, mods and today's open ecosystem.
Game History
How computer and online gaming grew up.
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A plain-language look at how personal computers became a gaming platform, from hobbyist programs and shareware to online stores, mods and today's open ecosystem.
How games played inside a web page spread so easily, what role Flash played, why it faded, and how browser games continue today.
How the shift from telephone-line modems to always-on broadband changed online games: bandwidth versus latency, bigger downloads, voice chat and persistent play.
How download platforms gradually replaced boxes on shelves: what digital distribution changed for players and developers, and the trade-offs around ownership.
Early persistent online worlds explained: from text-based MUDs in the late 1970s to graphical worlds of the 1990s, and the ideas that defined the genre.
Why players once carried desktop computers to one room and linked them together: how local networks worked, what people played, and why the practice declined.
How the first story-driven computer games worked using only words: parsers, rooms and puzzles, from Colossal Cave Adventure to Zork and the Infocom era.
How phones became a gaming platform, from simple built-in games to touch screens and app stores, and how design adapted to short sessions and small screens.
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